![]() Barett’s boss room is redesigned, so getting the emp and frag grenade in the boss room requires you to jump through a small hole in the wall. For inventory management’s sake, try to avoid grabbing the grey weapon upgrade near the grenades in DRB. After that head to Malik quickly as there is a good chance that you don’t have to wait for Sarif’s infolink to end before you can leave. Try to perform a takedown on Josie and the game should return to normal. When that happens the screen will turn black, but the game is still running. With the quicksave/quickload glitch at Zeke you can accidently talk to Josie when you want to grab the revolver ammo from Zeke. There is no need for the extra explosives in the crate next to the concussion grenade (yet). ![]() For both conversations there is no need to wait for Sarif’s infolink to end. After Pritchard’s talk read the eBook to be safe on XP, and then talk to Malik. Go straight to Pritchard and talk to him, do not open the doors first like in vanilla. Inventory management is more critical in DC than in the original, since you need the space to be able to get the grenade launcher and the laser rifle in Hengsha 2. Language timing for TML hasn’t been done yet, so stick with French for now because we know it saves time in the rest of the game compared to other languages. This means that you don’t need to pick up as many of the candy bars/packs/jars. On easy difficulty you’ll regenerate 2 battery cells compared to one in the original or on harder difficulties. This means you can save time when talking to Pritchard and Malik for the first time, but also that you can accidentally talk to Josie when you want to grab the revolver ammo from Zeke. There is no need to wait for infolinks to end before you can talk to people. DC is about 20 minutes longer than vanilla because of the addition of Tong’s mission in Hengsha 2 and The Missing Link. There is a guide on Steam about this topic. There are some registry tweaks you can try for some minor improvements, but what usually gives a good boost in performance is the use of the SetTimerResolution tool. This version has more issues with low framerate than the original. The code input has been greatly improved, so in DC you don’t get the multiple input glitch. These notes may help for people who want to run DC any% with the new strats in PenAgain's tutorial, which was made with the original version in mind.
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